Microsoft Project Scorpio development machine and hardware specifications table exposure

Although this is not the final product specification of Project Scorpio that we aspire to, we can at least see the development kit for creating the next generation of Xbox One games today. The development kit is very close to the current Xbox One S, but there are still some key differences between them.

First, the development kit has 2 additional USB ports and 5 programmable buttons on the front. The host also has an OLED display that provides developers with key information such as frame rate. In addition, Microsoft also offers an additional network card that can be debugged while testing multiplayer games.

For the convenience of developers, Microsoft bundles ultra-high-speed data to offload 100GB of data in about four minutes. In an interview with Gamasutra, Technical Director Mike Rayner of Gears of War 4 said: “It takes a long time to transfer a complete version to the kit. Now it takes 30-45 minutes It has been shortened to only a few minutes. So this is significant for us."

However, compared to the retail version released in the second half of this year, the developer kit is not just about extra buttons and ports. The retail version specifications of the Project Scorpio host are as follows:

8 custom AMD x86 CPU cores clocked at 2.3GHz with 4MB of L2 cache

40 custom AMD Radeon Polaris GPUs with a frequency of 1172MHz

12GB GDDR5 memory, 384-bit interface, maximum memory bandwidth of 326GB/s

1TB hard disk

However, the Project Scorpio Developer Suite integrates 44 computing units, which increases the computational performance from 6 TFLOP to 6.6 TFLOPs. The system memory is doubled from 12GB GDDR5 to 24GB GDDR5, adding 1TB SSD to the 1T hard disk. The internal power supply also increased accordingly, from 245W to 330W. But why does Microsoft provide developers with more powerful specifications?

Kevin Gammill, a project manager at Microsoft's Xbox Core Platform, said that the high-level format is for game developers to make adjustments. "Our overall design philosophy is to allow developers to easily implement 4K: 4K textures, stable frame rates, HDR, wide color gamut, and spatial audio."

It is believed that at the E3 conference held on June 11 this year, Microsoft will release the complete Project Scorpio. By then, Xiao Bian will update this host's name, price and official release date.

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