We played in the 248 yuan once super space VR theme park?

After the room escape, KTV, and board games, Mass Entertainment ushered in a new member - VR experience shop. However, the performance of the new members is not outstanding. In 2016, the VR experience shops surged and they delivered a dismal response in early 2017. The first "White Paper on the status of China's VR experience shops" shows that of the 3,000 VR experience stores, less than 30% of the money earned in 2016 was earned.

When the market tends to be calm and rational, VR experience stores are exploring the road to transformation and upgrading, and one of the most promising ones is large-scale VR. The large space multiplayer interactive VR experience will fully exploit the characteristics of VR immersion and completely distinguish it from home-based VR experience and cannot easily be replaced. Only limited by the cost factor, the current large-scale space VR experience in the domestic market.

In the ChinaJoy 2017 exhibition, Antvision Technology, which was engaged in the development of VR headset hardware earlier in the country, introduced two VR headsets, 2C and 2S, and a unique large-space multiplayer interactive solution. This solution uses the ant Vision 2S helmet and backpack computer to match the large-area positioning carpet laid on the ground. The camera on the helmet recognizes the marks on the carpet to achieve positioning. The positioning accuracy and sensitivity are ensured while the cost is high. The advantage can be said to be extremely obvious.

According to the Chief Executive of Ants, the cost of each additional square meter in the large space VR solution of Ants Vision is only RMB 100. The outside-in solution using an optical positioning camera introduced by other manufacturers is not only inconvenient to wear. With the expansion of the site area, each additional camera costs thousands or even tens of thousands of dollars. Ant's vision solution uses the inside-out positioning method. It only requires a camera on the helmet to position the outside world. It also saves a lot of manpower in installation and debugging.

Today, VR Net Xiaobian came to the Red Nest Criterion at the 4th floor of Xidan Huawei Shopping Mall in Beijing as a VR theme park. He actually examined the large space multiplayer interactive VR experience of Antvision, and presented an experience report to share with you. This is the first time Xiao Bian has experienced a huge space VR game. The overall area is about 1,000 square meters. It can be said that it has brought a lot of surprises, such as a sense of ritual, such as a complete storyline, such as rapid heartbeat VR experience, but a bit harsh It may not be perfect.

We have chosen the one that is not terrible

At present, the Red Nest Crisis Ant has two themes for the theme of space, VR and Machine Awakening. The theme of "Infection" is a little scary. Virus mutations cause a zombies crisis. Players want to break through the zombies and find the vaccine. In Machine Awakening, the player is transformed into a Red Nest policeman and rescues the world ruled by robots. In simple terms, a zombies and a robot. Since we experienced an hour or so of experience and a long time, we only experienced the theme of Machine Awakening.

Experience is divided into three parts: the mirror room, the Red Nest base, and the rescue crisis. The three parts correspond to the three experience areas. Of course, this process is consistent, opens a door, and enters the next combat stage.

At the beginning of the experience, the staff will give you a top secret file and a pistol to inform you of the tasks you need to perform. (This time the story begins. For a better experience, you should start building a sense of mission from now on.)

After the mission was released, it officially began an unknown journey! Open the first door and enter the mirror room. The mirror room is also a real NPC chamber. Like the traditional room escape, it has nothing to do with VR. This is a channel secret room with mirrors on both sides. When you come in, it feels horror + repression. The tense atmosphere is there. By the way, there is a live-action NPC holding a gun and rushing over to you! But don't panic! You turn the gun on and he's on the ground. Players need to look through and search through here, start the brain, and unlock the lockbox to get the key to the Red Nest base.

Get the key, open the door of the secret room, directly into the Red Nest base. The Red Nest Base is a training base where the police officers have been trained in high intensity through VR-compatible equipment and have acquired the super power to save the world. (This is a story they wrote. In a veritable story, the staff is here to wear the ant-vision 2S VR helmet for you to teach you how to play VR equipment. Then you practice shooting yourself.) At present, there are seven sets of equipment at the Red Nest base. Seven people are training at the same time.

After about 15 minutes of training, you will sit on a space shuttle to cross the front line of the crisis, eliminate the robot's master brain and rescue the hostages, to achieve the ultimate goal. In short, it is to carry a backpack, bring a VR device, sit on a swivel chair with a track underneath, and "cross over" to a space of about 600 square meters to experience the real large space VR. Here, the player is free to walk, through the screen display in the head prompts to eliminate large bosses in VR, to complete all tasks.

3 Reasons Why You Should Experience

This is the ideal VR should have. Xiao Bian also experienced some VR devices. Although there are many PC VR devices that can provide a very realistic immersive experience, I have never felt so happy. It was my first time in the Red Nest crisis ant as a VR theme park. VR experience. Really walking in a large space VR scene, five minutes, ten minutes, and then a long time, when you get used to that environment, you will really feel this "place" I have come. In the space of 600 square meters, we walk around and see what we see is a picture that never repeats, giving people a much larger spatial illusion than 600 square meters. Here you need to squat down the bullet that flies toward you, and go to the nearest bunker to avoid the enemy's attack. What's gratifying is that your real-world action, running around and squatting down and standing upright, is perfectly synchronized in the VR world, and there isn't any bug that makes you suspect that these are false, compared to the transfer displacement of the room-level VR. I do not know how many times wonderful.

Room escape and VR combination. What happens when two great things get together? It is known that escape from the room occupies an important position in the field of popular entertainment, and VR is also one of the future directions of popular entertainment for everyone. When they are combined, one destination harvests two experiences, and they naturally form a complete story, how can you possibly not want to try it? However, for the room escape senior players, the setting of this room is somewhat easy However, it is also a matter of minutes to strengthen the puzzle.

A hard story is worth listening to. Throughout the experience, you will find that the ant vision will take you step by step into the VR world. First the staff will tell you a story, give you an identity, and then send you into the secret room, bringing you into the shallow story environment. Give you a puzzle for you to solve, so that your energy is highly focused on the task, forget the outside environment. Through hard work, you entered the VR world and began to train and perform tasks. This interlocking step brings the experiencer to another world, both visually and psychologically. It is worth mentioning that after the "training" at the Red Nest base, you can also choose to drink special energy potions from the base. Of course, this is actually a paid drink. The VR helmet will not be called a VR helmet, it is called VR ability equipment. Ants integrated these elements into the story and gave it new features and names, but it was really taken care of. You don't always have to pay two yuans to tell the staff during the intense training at the Red Nest site. They told me to play with a bottle of mineral water.

3 small things that may disappoint you

Handle positioning is intermittently offset. In the course of half an hour of VR device experience, the handles of the two small series of the VR network appeared to be slightly offset, which was the name of the bat, and the direction of the gun was shifted to the left or right by about 30 degrees. The miraculous thing is that it will change back on its own. This is not a big problem, it is not frequent, and it may appear once or twice in the whole experience. Fortunately, the positioning of the VR headset will not make people feel that something is wrong, which is related to VR's natural enemies - vertigo. Xiao Bian touched his conscience and said that this tens of thousands of minutes walked with a VR helmet and he was not faint at all!

Space-time shuttles are not very advanced. The time and space shuttle from the Red Nest base to the front line is a trough for this experience. This shuttle is actually a swivel chair. After you wear a VR device and sit on a chair, how do you cross it? The staff will turn around in the chair, and then you will slide past the track. At the end of the track, there will be duang. Hit it. However, over-reliance on this may be a bit of a fuss, after all, the focus is not the chair.

The solution to avoid the collision of the experiencer with the obstacles in the real space remains to be explored. Because the area is too large and it is on the fourth floor of a tall building, there are several square columns in the space, which will affect the free movement of the experiencer in space. Although in the game, there are also boundary instructions, but only when you are approaching, will show a border nearby, it is easy for people to react and hit the wall, and the border is a meshed grid, not a wall or the like. Screen. For the safety of the occupants, ants arranged for the staff to provide one-on-one protection for the experiencer. The staff will follow you and quickly hit the wall to remind you to go left or right. This is actually a little affecting the experience. Although the official stated that the technology can implement obstacle simulations and approach the actual obstacles in the game scene with a 1:1 hint, it is clear that the adaptation in this game is not very perfect.

Two Imaginations about the Big Space VR Theme Park

Looking forward to a large space multiplayer interactive VR experience. In this experience, we did not experience multiplayer interaction. Even a single person can play. And in the VR experience part of the large space, each player's game progress and content do not interfere with each other, that is, players can stand in a space to experience different games. Of course, the Ant Space-based large-space positioning scheme can also achieve multi-user simultaneous online interaction. However, because of the game settings, the games we experience do not include online interactive parts. Xiao Bian believes that if we can see our peers in VR, fight with him and run in another world, it will be more interesting.

Props and scene designs can be more attentive. Recently, foreign media reporters experienced the VR experience produced by the VR team Nomadic VR, and thought that the experience was very real. The secret of Nomadic VR lies in the design of the props and the space setting. If these details are partially completed, the fidelity of the VR experience can actually be raised to a new height. The experience that Nomadic VR uses to display is a suspicious puzzle content. After the experiencer wears a VR device, the prompt tone tells the experiencer to find a flashlight. This flashlight is really a flashlight, not a controller. The user opens a real door with a flashlight and enters a room. Then, the voice prompts to put down the flashlight and find a pistol in the cupboard. The pistol is also a real toy gun. When the experiencer's eyes are highly synchronized with the body's perception, the real feeling is incomparable.

Compared to the VR experience brought by the small VR experience store, the large space VR is undoubtedly a beam of VR under the line, it allows us to see the real hope. The ant visual large space multiplayer interactive VR solution brought us a complete story while bringing about satisfactory VR experiences. Although the parts outside VR are still somewhat rough, their existence gives us With a richer experience, we have seen a neatly dressed appearance under the VR line experience. We have to be happy about the charges of the Red Nest crisis. We need to know that Australia's Zero Latency experience is priced at 88 Australian dollars (about 440 rmb) for an hour, and the Red Nest crisis is now offering discounts, with a single ticket costing only 248 yuan. Oh!

This article is original by VR net, please indicate VR net and chain back.

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